CV & Background
I am a concept artist creating concept visuals, key frame illustrations, pre-visualisation, pitch and presentation artwork for the entertainment industries, including film, tv, games and theme parks.
“Avengers: Infinity War” (2018)
Directors; Anthony Russo and Joe Russo
Director; Duncan Jones
“Dr. Strange” (2016)
Director; Scott Derrickson
“King Arthur: Legend of the Sword” (2017)
Director; Guy Ritchie
“Avengers Age of Ultron” (2015)
Director; Joss Whedon
“Guardians of the Galaxy” (2014)
Director; James Gunn
“Thor: The Dark World” (2013)
Director; Alan Taylor
“The Last Passenger” (2013)
Director; Omid Nooshin
“Wrath of the Titans” (2012)
Director; Jonathan Liebesman
I spent 18 months on a dedicated pitch team creating pitch documents for a broad range of clients including (amongst others); Paramount, Universal, Dreamworks, Microsoft, THQ, BBC, Warners and Konami at Blitz Games Studios.
“Dead to Rights; Retribution” (2010) Namco/Volatile Games.
I was a Senior Concept Artist at Volatile Games (part of Blitz Games Studios) for Dead To Rights; Retribution. This involved creating concept visuals for game levels, exterior and interior environments, elevations, reference drawings for modellers and storyboarding for cut scenes and matte painting.
“Karaoke Revolution” (2009) Konami/Blitz Games Studios.
Concept visuals for a variety of guest experiences including, amongst others; “Spider-Man 3” (Amsterdam) and “Pirates of the Caribbean 2” (London, New York, Amsterdam and Las Vegas) at MT London, Las Vegas, New York, Hong Kong, Berlin and Amsterdam.
Alton Towers, Thorpe Park and Chessington World of Adventures
Creation of various illustrations and concept visuals for many different leisure and entertainment environments (interior/exterior) including artwork for planned rides and attractions at Alton Towers, Alton Towers Hotel, Thorpe Park and Chessington World of Adventures.
Heide Park (Germany) and Gardaland (Italy)
Creation of various illustrations and concept visuals for many different leisure and entertainment environments (interior/exterior) including artwork for planned rides and attractions at Heide Park and Gardaland.
Concept visuals for “The Castle Dungeon”, a major new live scare attraction for 2009. Creation of concept visuals for new seasonal attractions (2007, 2008) at the UK’s best medieval venue, including the Castle’s ‘Ice Slide’, Winter 2006, and “Dream of Battle” experience Summer 2007.
Creation of concept visuals for new European Dungeon attractions.
Industry: I have created and delivered 2 training sessions on composition (one on compositional structure and the second exploring how composition communicates to an audience) to over 150 industry professionals as part of Blitz Games Studios Academy training programme.
I am currently developing an art history overview for concept artists in order to demonstrate how different art movements relate to each other and to illustrate a timeline of art development over the last 200 years.
Secondary Schools: I taught art and design for ten years in secondary schools, 9 as a permanent member of staff. In this time I successfully fulfilled the duties of a secondary school teacher, leading classes, targeting and developing skills, providing quality learning resources, initiating clubs and activities for gifted and talented groups and giving my skills to projects for the broader benefit of the school community.
Gallery Education: Devising and delivering KS3, KS4 and KS5 programmes of study in relationship with the gallery exhibitions, developing students’ understanding of approaches to art and design.
Adult Education: Experienced developing and delivering adult education courses, including Teacher Inset training courses for school staff, focusing on developing specific skills (eg Master classes on key skills like perspective) run at Compton Verney House and art gallery.
“Art of Doctor Strange” (2016)
” Art of Avengers: Age of Ultron” (2015)
“Art of Guardians of the Galaxy” (2014)
“Art of Thor; The Dark World” (2013)
Gamasutra.com; (April 2010) “Creating Atmosphere in Dead To Rights” (April 2010)
CG Society; Feature (22 December 2009) Game Production Focus “Dead To Rights; Retribution – From Concept to Completion”.
“Advanced Photoshop” (Sept 2008) Issue 48 – ‘Insight’ feature.
Since mucking about with a Super 8 camera with my brothers at about 9, 10, 11 years old and leaving a cinema theatre having watched “Superman 2″ feeling bolder and more confident (something you cannot forget when you’re the quiet kid with glasses) I’ve always had an interest in how stories are told and, more importantly for me, visually communicated. Sitting in that dark theatre looking up at the bright screen there had been something about the language of how it expressed themes that I related to. Not that I understood how at the time, far from it. My constant drawing and scribbling led me towards training as a Fine Artist. Painting and drawing satisfied my appetite for story telling in the narrative interpretations of paintings, never once making the connection, rather ignorantly, about it’s potential relationship with story telling in the cinema. But, as I did eventually realise, a movie directors use of colour, composition, shape, lighting, space, texture and so forth, are all working on us as an audience, just like they’ve been for hundreds of years in fine art painting and sculpture.
So, as a teacher I remember being very deliberate about promoting ‘visual literacy’ to the students. The understanding that we live in a visually orientated world and that all visual media, whether that’s magazines, advertising, architecture, product design, fashion, gaming, cinema, graphics (to name simply a few) belong to a visual language and that we should have an awareness, a visual literacy, of how that language can be used to inform, express, influence, inspire, confront etc….essentially communicate to us.
Art has a special place in education. We have a curriculum which is mostly geared towards standardized approaches, even standardized thinking. Art is about you and what you think. It requires personal reflection. It’s about being a producer and not just a consumer. It’s about being visually literate, about creativity. The government is usually very patronising and calls art a ‘soft’ subject. To be an artist takes study, dedication, knowledge, experience, skill, expertise, fierce perseverance, reflection, critical thinking, visual literacy and an understanding that success and learning comes through failing too…none of which you can be born with I might add. The study of art in school isn’t a career path to becoming an artist, it’s about developing a whole person, a producer, not just a consumer.